Arcane propulsion arm. Boundary Layer is working on electrically propulsed hydrofoiling ve...

Arcane Propulsion Armor Prerequisite: 14th-level a

Arcane Propulsion Arm. Wondrous item, very rare (requires attunement by a creature missing a hand or an arm) This prosthetic appendage was developed by artificers of House Cannith. To attune to this item, you must attach it to your arm at the wrist, elbow, or shoulder, at which point the prosthetic magically forms a copy of the appendage it's ...This wouldn't even be a question if Wizards hadn't been so gutless that they removed the Arcane Propulsion *Arm* and replaced it with armor. The item was supposed to be a cybermantic limb replacement, NOT fancy gloves. Replacing the Arcane Propulsion Arm and the Ventilating Lungs with wearables was a weenie move for cowards and it …My Warforged loves to replace his body parts with upgrades, and I recently acquired an Arcane Propulsion Arm. Is there anything else I can do with it? Make grapple checks? Can I use it to cast inflict wounds at long range? I have the Warcaster feat so I don’t need to wave my hands and junk.and Arcane Propulsion Arm When thrown, the prosthetic detaches and flies at the target of the attack, I can't get the image out of my mind of a Goliath monk catching a Gnome's rocket fist. It would be a dick thing for a DM to do, but it would be hilarious.Arcane Cannon Arcane Grimoire Arcane Propulsion Arm Armblade Armor +1, +2, +3 Armor of Gleaming Armor of Invulnerability Armor of Resistance Armor of the Valiant Soul Armor of Vulnerability Arrow Catching Shield Arrow of Slaying Astral Shard Astromancy Archive Atlas of Endless Horizons Axe of the Dwarvish Lords Azuredge Baba Yaga's Mortar ...Enhanced Arcane Focus. Item: A rod, staff, or a wand While holding this item, a creature gains a + 1 bonus to spell attack rolls. In addition, the creature ignores half cover when making a spell attack. The bonus increases to +2 when you reach 10th level in this class. Enhanced Defense. Item: A suit of armor or a shieldEberron: Rising from the Last War. Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game. $29.99. Add to Cart. With a Master Tier subscription, save your party some gold when you share this book/content with other players in your D&D Beyond campaign! Whether aboard an airship or a train car, embark ...Arcane Propulsion Armor. Prerequisite: 14th-level artificer. Item: A suit of armor (requires attunement) The wearer of this armor gains these benefits: • The wearer's walking speed increases by 5 feet. • The armor includes gauntlets, each of which is a magic melee weapon that can be wielded only when the hand is holding nothing.This magic weapon grants a +1 bonus to attack and damage rolls made with it. While holding it, the wielder can take a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet. The wielder can extinguish the light as a bonus action. This weapon has 4 charges.Oct 25, 2021 · Some builds are usually not worth it: those focussing using specific (underpowered) weapons or fighting styles, or using cantrips. But: some items are so good they make a playstyle possible. Arcane Propulsion Arm Compendium - Sources->Eberron: Rising from the Last War Arcane Propulsion Arm Wondrous item, very rare (requires attunement by a creature missing a hand or an arm ) This prosthetic appendage was developed by artificers of House Cannith. The Arcane Propulsion Arm is a magic item, you can just add it to your character sheet like any other item and simply leave one infusion choice unselected. Unfortunately there is no way to alter base class features at present. 🦄: My DM's Guild Publications: My YouTube ...Discovered in a chest beneath Vester Keep, the blue prints for a clockwork like mechanism was uncovered and later research by Lost Flamne, a member of Midnight's Edge. Research Wondrous item, very rare (requires Attunement by a creature missing a hand or an arm) This prosthetic appendage was developed by Artificers of House Cannith. To attune to …Merrix targets a magic item attuned to by another creature and makes a melee weapon attack against that creature using his Advaced Arcane Propulsion Arm. On a hit, that creature must make a Charisma saving throw (save DC 21). On a failure, that creature's attunement to the object ends, and Merrix becomes attuned to it.They find an armourer artificer NPC I flavoured as an Automail engineer, insert FMA Brotherhood reference here, and they built him an arm. Now how I as the DM did this is a modified the Arcane armour of Propulsion from TCoE, it gives no AC bonus and has no thrown property to the gauntlet, but has the 1d8 melee attack damage. The monk loved it.Arcane Propulsion Armor can give additional body parts to the wearer instead of "missing" ones: If the wearer is missing any limbs, the armor replaces those limbs—hands, arms, feet, legs, or similar appendages. The replacements function identically to the body parts they replace. An artificer provides such an armor to a naga.Arcane Propulsion Armor. Prerequisite: 14th-level artificer Item: A suit of armor (requires attunement) The wearer of this armor gains these benefits: The wearer’s walking speed increases by 5 feet. The armor includes gauntlets, each of which is a magic melee weapon that can be wielded only when the hand is holding nothing.So, how would you rule on a Monk who’s arms (or more) were replaced with the new Wondrous Item? Would you still let their damage scale since it’s still technically their own fists? Would you let them do a flurry of blows with the ranged attack option? Not gonna lie, I would love to play an arcane cyberarmed monkArcane Propulsion Armor Prerequisite: 14th-level artificer Item: A suit of armor (requires attunement) The wearer of this armor gains these benefits: The wearer’s walking speed increases by 5 feet The armor includes gauntlets, each of which is a magic melee weapon that can be wielded only when the hand is holding nothing.For specification, Armorer arcane armor, more specifically the “Guardian” model, has two gauntlets that deal 1d8 thunder damage each, and I’m guessing that the 1d8 force damage from Arcane Propulsion Armor would go on top of that, since it doesn’t in the armor or infusion that it negates either one. 2.Eberron: Rising from the Last War introduces the Prosthetic Limb and Arcane Propulsion Arm magic items, while the Dungeon Master’s Guide includes the artifacts known as the Hand and Eye of Vecna. When attuned and attached to the relevant stump or cavity left be the lost body part, these items grant restored functionality thereby …Eberron: Rising from the Last War. Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game. $29.99. Add to Cart. With a Master Tier subscription, save your party some gold when you share this book/content with other players in your D&D Beyond campaign! Whether aboard an airship or a train car, embark ...Arcane Propulsion Armor Infusion leans heavily into the Armorer's Iron Man inspirations. The ability to shoot a piece of the armor off and hit someone with it is Stark-level ingenious. Enhanced Weapon is also a solid choice for an Armorer, as it allows those empowered attacks to do even more damage and hit a bit easier.Step 6: Place arcane propulsion armor infusion onto chest piece of armor This will now let you you make a Melee or Ranged Weapon Attack with your Gauntlets which deal 1d8 + 2 + [Str Mod] Force Damage, instead of the aforementioned 1d8 + 2 + [Int (or Str) Mod] Thunder Damage, though you have the option to choose which one you use before each attack.Weapon (any one-handed melee weapon), common (requires attunement by a warforged) An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. To attune to this item, you must hold it against your forearm for the entire attunement period. As a bonus action, you can retract the armblade ...Arcane Propulsion Arm. Magic Items. the prosthetic, and it removes itself if your attunement to it ends. It can’t be removed against your will. The prosthetic is a magic melee weapon with which you’re proficient. It deals. Far Realm Shard. Magic Items. your attunement to it ends. You can use the shard as a spellcasting focus while you hold or …Arcane Propulsion Arm build So I have a one shot that is coming up. Character level 12, any class (or classes), any race. One very rare item, one rare item or below. My dm has allowed all parts of sharpshooter to work with thrown weapons. Level 6 fighter (psychic warrior), level 2 ranger, level 4 artificer (battle smith) With standard arrayNote that both Arcane Researches must be used on the same upgrade, you can't split them between two spells. (Not sure if that's relevant, not played mystic in a while.) Don't recall the scenario you're doing but Alter Fate(3) is one of the most useful cards in the game, more so with a high numbers of players.Nov 27, 2019 · There are currently two methods of doing so: the first is the Regeneration spell, and the second is the use of magical prosthetics such as the Prosthetic Limb or Arcane Propulsion Arm magic items from the sourcebook Eberron: Rising from the Last War. Graveyard Tattoo Arm . Found you when your heart was broke / i filled your cup until it overflowed / took it so far to keep you close (k...A 14th-level artificer’s arcane propulsion armor infusion can also work as prosthetics for any missing limbs. There is one in both Eberron: RftLW and Tasha's Cauldron. Eberron's requires attunement while Tasha's doesn't but they function largely the same way I think. The attunement was removed with errata.Arcane Propulsion Arm. Magic Items. This prosthetic appendage was developed by artificers of House Cannith. To attune to this item, you must attach it to your arm at the wrist, elbow, or shoulder, at which point the prosthetic magically. Arcane Lock. Spells.Arcane Propulsion Arm ERLW: A great uypgrade to the Thunder Gauntlets the Armorer has. Belt of Hill Giant Strength DMG: At least this one breaks 20, but it’s still not enough. Boots of Levitation DMG: Winged Boots are good enough, and you’ve had them since level 10. Boots of Speed DMG: A good upgrade to Boots of the Winding Path.Token No Common 1 gp ERLW 277 Prosthetic Limb Yes Common 800 gp ERLW 278 Ventilating Lungs Yes Rare 1,500 gp ERLW 279 Arcane Propulsion Arm Yes Very Rare 4,000 gp ERLW 276 Item Attunement Rarity Suggested Cost Reference Imbued Wood Focus No Common 50 gpSome builds are usually not worth it: those focussing using specific (underpowered) weapons or fighting styles, or using cantrips. But: some items are so good they make a playstyle possible.If I recall right Eberron had prosthetic limbs (I think it was called Arcane Propulsion Arm)?, which are a good base. Two of our party members have prosthetics of some kind, which allow them to use the arm as normal, and have a similar functionality to a wand (they have some spells integrated, which can be used with charges, which recharge at ...The Armorer Artificer's Arcane Armor feature says, in part (TCoE, p. 15): The armor attaches to you and can’t be removed against your will. It also expands to cover your entire body, although you can retract or deploy the helmet as a bonus action. The armor replaces any missing limbs, functioning identically to a limb it replaces.Arcane Propulsion Arm. Say your arm got loped off by an airship propeller. Or, it got disintegrated after you stuck it into a dark hole, in a famous tomb somewhere. Well, you’re in luck! House Cannith (home to Eberron’s most famous artificers) has got you covered! Like, literally. Imagine a monk with this beaut. Facebook;Enhanced Arcane Focus. Item: A rod, staff, or a wand While holding this item, a creature gains a + 1 bonus to spell attack rolls. In addition, the creature ignores half cover when making a spell attack. The bonus increases to +2 when you reach 10th level in this class. Enhanced Defense. Item: A suit of armor or a shield2 nov 2020 ... ... propulsion on riverways up until the point that steam power became ... arcane tools that improve river shipping and fill the same role as ...This wouldn't even be a question if Wizards hadn't been so gutless that they removed the Arcane Propulsion *Arm* and replaced it with armor. The item was supposed to be a cybermantic limb replacement, NOT fancy gloves. Replacing the Arcane Propulsion Arm and the Ventilating Lungs with wearables was a weenie move for cowards and it …Think of it this way: Propulsion armor gives your armor Propulsion gauntlets. Arcane armor makes these Propulsion gauntlets into Thunder Propulsion gauntlets ;) Edit: You know, I reread the entry of Arcane Armor and I think that even by RAW this is clearly what happens. Arcane armor isn't an enchantment, it's a class feature. Arcane Propulsion Arm. Magic Items. This prosthetic appendage was developed by artificers of House Cannith. To attune to this item, you must attach it to your arm at the wrist, elbow, or shoulder, at which point the prosthetic. Arcane Propulsion Arm. Compendium - Sources->Eberron: Rising from the Last War.I lost my hand in a campaign and my artificer friend fixed it and gave me a replacement. I asked the DM if he could upgrade it overtime so that I can…Boundary Layer is working on electrically propulsed hydrofoiling vessels, plans to rewrite the book on container-ship shipping vessels. If you’ve ever spent time writing beat poetry about container ships chugging their way into and out of h...An arcane propulsion arm is a powerful magical item that can be used to propel a ship through the water. It consists of a large metal arm with a series of runes engraved on it. The arm is attached to the ship’s hull and has a series of ropes or chains running from it to the stern of the ship. When activated, the arm begins to move back and ...Arcane Propulsion Arm. Wondrous Item. Very Rare Requires Attunement . attunement must be done by a creature missing a hand or arm This prosthetic appendage was developed by artificers. To attune to this item, you must attach it to your arm at the wrist, elbow, or shoulder, at which point the prosthetic magically forms a copy of the …The arcane propulsion arm is a very dramatic weapon but the fact it just deals a D8 damage without modifiers makes it less then ideal when compared to other options. I was wondering are there any options to improve via feats, class features or other syngeries?Arcane Propulsion Arm Compendium - Sources->Eberron: Rising from the Last War Arcane Propulsion Arm Wondrous item, very rare (requires attunement by a creature missing a hand or an arm ) This prosthetic appendage was developed by artificers of House Cannith. boots Yes Replicable Items (14th-Level Artificer) Magic Item Attunement Amulet of health Yes Arcane propulsion arm (detailed in chapter 5) Yes Belt of hill giant strength. Creating a Druid. Compendium - Sources->Basic Rules. druid after being abandoned in the depths of a forest. Perhaps your ...Arcane Grimoire (+3). 10. Arcane Propulsion Arm. 11. Bag of Devouring. 12. Barrier Tattoo (Very Rare). 13. Battle Standard of Infernal Power. 14. Belt of Fire ...Discovered in a chest beneath Vester Keep, the blue prints for a clockwork like mechanism was uncovered and later research by Lost Flamne, a member of Midnight's Edge. Research Wondrous item, very rare (requires Attunement by a creature missing a hand or an arm) This prosthetic appendage was developed by Artificers of House Cannith. To attune to …Arcane Propulsion Armor. Prerequisite: 14th-level artificer Item: A suit of armor (requires attunement) The wearer of this armor gains these benefits: The wearer’s walking speed increases by 5 feet. The armor includes gauntlets, each of which is a magic melee weapon that can be wielded only when the hand is holding nothing.Arcane Propulsion [two-actions] Feat 9. You redirect energy from your core to ports on your back or feet, allowing you to fly for a short time. You can maintain this redirected energy for 5 minutes. You gain a fly Speed equal to your Speed while redirecting the energy. Enhancement You can maintain your flight for longer.Arcane Propulsion Arm. This magical arm replaces a missing hand or arm, fitted at the wrist, elbow, or shoulder. In addition to functioning as a fully capable part of your body, this magical arm is also a rocket fist. Advertisement. While attuned to it, not only do you deal 1d8 force damage with the arm, it also has the thrown property, allowing it to …This magic weapon grants a +1 bonus to attack and damage rolls made with it. While holding it, the wielder can take a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet. The wielder can extinguish the light as a bonus action. This weapon has 4 charges.Arcane Propulsion Armor Prerequisite: 14th-level artificer Item: A suit of armor (requires attunement) The wearer of this armor gains these benefits: The wearer's walking speed increases by 5 feet. The armor includes gauntlets, each of which is a magic melee weapon that can be wielded only when the hand is holding nothing. The wearer is proficient with …Amulet of Protection from Turning Wondrous item, rare (requires attunement) While you wear this amulet of silver and turquoise, you have advantage on saving throws against effects that turn undead. . If you fail a saving throw against such an effect, you can choose to succeed instead. You can do so three times, and expended uses recharge daily ...Arcane Cannon Arcane Grimoire Arcane Propulsion Arm Armblade Armor +1, +2, +3 Armor of Gleaming Armor of Invulnerability Armor of Resistance Armor of the Valiant Soul Armor of Vulnerability Arrow Catching Shield Arrow of Slaying Astral Shard Astromancy Archive Atlas of Endless Horizons Axe of the Dwarvish Lords Azuredge Baba Yaga's Mortar ... Sep 1, 2023 · Arcane Propulsion Arm Magic Wondrous Item, (Warforged Component), very rare (requires attunement by a creature missing a hand or an arm) Unofficial Description: …Graveyard Tattoo Arm . Found you when your heart was broke / i filled your cup until it overflowed / took it so far to keep you close (k...Arcane Propulsion Arm and Monk? I’m a little confused on the Arcane Propulsion Arm. The description reads: “The prosthetic is a magic melee weapon with which you're proficient. It deals 1d8 force damage on a hit and has the thrown property, with a normal range of 20 feet and a long range of 60 feet.Yes, the arcane propulsion arm infusion was replaced by arcane propulsion armor, so now you don't have to cut off your arm to get a rocket punch. But arcane propulsion arm is still an official, legal item. Your DM can still give it to you. It wasn't replaced, arcane propulsion arm can still be replicated as usual. Arcane Propulsion Arm This magical arm replaces a missing hand or arm, fitted at the wrist, elbow, or shoulder. In addition to functioning as a fully capable part of your body, this magical arm is also a rocket fist.So I have a question about the Arcane Propulsion Arm. It's rules goes as follows: Wondrous item, very rare (requires attunement by a creature missing a hand or an arm) This prosthetic appendage was developed by artificers of House Cannith. To attune to this item, you must attach it to your arm at the wrist, elbow, or shoulder, at which point ...Boundary Layer is working on electrically propulsed hydrofoiling vessels, plans to rewrite the book on container-ship shipping vessels. If you’ve ever spent time writing beat poetry about container ships chugging their way into and out of h...For the artificer's "Replicate Magic Item" infusion (E:RftLW, p. 63; WGtE, p. 182), I'm trying to figure out what mundane item you'd need to start with in order to end up with a Prosthetic Limb or an Arcane Propulsion Arm.. These items seem like very specific magic items. Would starting with scrap metal and gears work? Or would you need to …Arcane Propulsion Arm. Wondrous item, very rare (requires attunement by a creature missing a hand or an arm) This prosthetic appendage was developed by artificers of House Cannith. To attune to this item, you must attach it to your arm at the wrist, elbow, or shoulder, at which point the prosthetic magically forms a copy of the appendage it's ... My Warforged loves to replace his body parts with upgrades, and I recently acquired an Arcane Propulsion Arm. Is there anything else I can do with it? Make grapple checks? Can I use it to cast inflict wounds at long range? I have the Warcaster feat so I don’t need to wave my hands and junk.Arcane Propulsion Armor Prerequisite: 14th-level Artificer The wearer of this armor gains these benefits: The wearer’s walking speed increases by 5 feet. The armor includes gauntlets, each of which is a magic melee weapon that can be wielded only when the hand is holding nothing. The wearer is proficient with the gauntlets, and each one deals 1d8 …Unofficial Description: Artificial hand/arm that can act as a thrown weapon. Arcane Propulsion Arm Artificer Infused Magic Item Prerequisite: 14th-level Artificer Sources and Notes Eberron Rising from the Last War Wayfinder's Guide to Eberron (2019-11-19 release) Back to Main Page → 5e → Equipment → 5e Magic Items Feb 24, 2018 · Eberron: Rising from the Last War introduces the Prosthetic Limb and Arcane Propulsion Arm magic items, while the Dungeon Master’s Guide includes the artifacts known as the Hand and Eye of Vecna. When attuned and attached to the relevant stump or cavity left be the lost body part, these items grant restored functionality thereby negate the ... They find an armourer artificer NPC I flavoured as an Automail engineer, insert FMA Brotherhood reference here, and they built him an arm. Now how I as the DM did this is a modified the Arcane armour of Propulsion from TCoE, it gives no AC bonus and has no thrown property to the gauntlet, but has the 1d8 melee attack damage. The monk loved it.Some builds are usually not worth it: those focussing using specific (underpowered) weapons or fighting styles, or using cantrips. But: some items are so good they make a playstyle possible. I made a small list below, I was wondering if I was missing anything. Thoughts? Throwing builds: a bit better with the added fighting style and …Arcane Propulsion Armor. Prerequisite: 14th-level artificer. Item: A suit of armor (requires attunement) The wearer of this armor gains these benefits: • The wearer's walking speed increases by 5 feet. • The armor includes gauntlets, each of which is a magic melee weapon that can be wielded only when the hand is holding nothing.Arcane Propulsion Arm Wondrous item, very rare (requires attunement by a creature missing a hand or an arm) This prosthetic appendage was developed by artificers of House Cannith. To attune to this item, you must attach it to your arm at the wrist, elbow, or shoulder, at which point the prosthetic magically forms a copy of the appendage it's ...arcane propulsion arm. this very rare wondrous item requires attunement. and you must be missing a hand or an arm for it. when it's attuned it acts as a fully ...Arcane Propulsion [two-actions] Feat 9. You redirect energy from your core to ports on your back or feet, allowing you to fly for a short time. You can maintain this redirected energy for 5 minutes. You gain a fly Speed equal to your Speed while redirecting the energy. Enhancement You can maintain your flight for longer.Arcane Cannon Arcane Grimoire Arcane Propulsion Arm Armblade Armor +1, +2, +3 Armor of Gleaming Armor of Invulnerability Armor of Resistance Armor of the Valiant Soul Armor of Vulnerability Arrow Catching Shield Arrow of Slaying Astral Shard Astromancy Archive Atlas of Endless Horizons Axe of the Dwarvish Lords Azuredge Baba Yaga's Mortar ...Arcane Propulsion Arm. Perhaps my favorite on this list, the Arcane Propulsion Arm is a magical prosthetic appendage that replaces your arm that is a fully capable part of your body while you’re attuned to it. But it’s also a magical weapon that deals 1d8 force damage on a hit. That alone is fantastic, but living up to its name, this arm ...Pack a punch with over 25 magic items you can drag & drop onto your character sheet to instantly arm your character, like the arcane propulsion arm Play with Less Prep on Roll20:Feb 12, 2021 · The Arcane Propulsion Armor infusion says, among other benefits: The armor includes gauntlets, each of which is a magic melee weapon that can be wielded only when the hand is holding nothing. The wearer is proficient with the gauntlets, and each one deals ld8 force damage on a hit and has the thrown property, with a normal range of 20 feet and ... The arcane propulsion arm is a very dramatic weapon but the fact it just deals a D8 damage without modifiers makes it less then ideal when compared to other options. I was wondering are there any options to improve via feats, class features or other syngeries?and Arcane Propulsion Arm When thrown, the prosthetic detaches and flies at the target of the attack, I can't get the image out of my mind of a Goliath monk catching a Gnome's rocket fist. It would be a dick thing for a DM to do, but it would be hilarious. 6 ene 2020 ... Eberron: Rising from the Last War also added new magic items that artificers can create, like the arcane propulsion arm and ventilating lungs.Eberron Preview. WotC just shared this Arcane Propulsion Arm! It functions as a 1d8-dmaage magic melee weapon which you can throw (don't worry, it flies back and reattaches). Morrus is the owner of EN World and EN Publishing, creator of the ENnies, creator of the What's OLD is NEW (WOIN), Simply6, and Awfully Cheerful Engine game systems, and ...- Arcane Propulsion Arm #2 Oct 24, 2021. Davyd. Davyd. View User Profile View Posts Send Message Moderator Dice Goblin; Location: Southampton Join Date: 3/20/2017 Posts: 28,580 Member Details; None of these items are in the basic rules, they're all find in either the dungeon masters guide or eberron rising from the last war. You'll …Apr 30, 2022 · On your character sheet you go to the "Inventory" tab, then the "Infusion" tab. There you scroll to the Arcane Propulsion Armor, click on "No item infused", select the button to the right labelled "Item to be infused". There you select the armour you want to infuse by clicking on the "Choose" button to the right again and then on the "Create ... .  · It seems they both function. This is congruLet's get this out of the way first thing: th 19 nov 2019 ... dnd 5e Anteprima Eberron: Rising from the Last War #3: L'oggetto magico Arcane Propulsion Arm · 1.9k visualizzazioni · La WotC ha rilasciato una ...Arcane Propulsion Armor Prerequisite: 14th-level artificer Item: A suit of armor (requires attunement) The wearer of this armor gains these benefits: The wearer’s walking speed increases by 5 feet The armor includes gauntlets, each of which is a magic melee weapon that can be wielded only when the hand is holding nothing. You can get shingles on your arm. According to WebM The level 14 infusion Arcane Propulsion Armor says the following. "Arcane Propulsion Armor Prerequisite: 14th-level artificer Item: A suit of armor (requires attunement) The wearer of this armor gains these benefits: - The wearer’s walking speed increases by 5 feet.Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered. Notably it does not include any gauntlets. If an Artificer were to use the Arcane Propulsion Armor infusion on a Breastplate what would be the effect? Token No Common 1 gp ERLW 277 Prosthetic Limb Yes Common...

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